EORE XR

Home / EORE

EORE VR AR Scene

BEHAVIOR-CHANGE RISK EDUCATION

Education Beyond Posters

EORE is not a poster campaign. It is a protection capability: helping women, girls, boys, and men reduce risk by adopting safer behaviors in real environments and real constraints.

Our bespoke EORE XR application development and consultancy services combines immersive AR/VR training with evidence-based instructional design so your programs move beyond “awareness sessions” and produce measurable, sustained behavior change.

Request A Proposal
Magnifying glass icon

Evidence-Based Curriculum Design
Build learning objectives that are observable, measurable, and behavior-linked; using Bloom’s Taxonomy and social/behavior change methods to target what people actually do, not just what they can repeat.

A person holding a colorful sculpture of a woman with a blue skirt and red shoes.

Immersive Practice, Not Passive Awareness

AR supports recognition and safe decision-making in context. VR enables repeatable scenario practice where mistakes are safe, feedback is immediate, and learning can be standardized across locations.

A person holding a fish with both hands outdoors, with trees and a green field in the background.

Impact Monitoring & Iteration
Move from attendance metrics to outcomes. We help you define behavior indicators and build monitoring that supports adaptive programming and real-world effectiveness—disaggregated and context-aware.

XR EORE, risk education, mine action

MODERN EORE LEARNING

Modern Risk Education,

Real Behavior Change

EORE’s purpose is explicit: reduce injuries by promoting behavioral change, tailored to different vulnerabilities, roles, and needs. EORE XR is built to operationalize that purpose through interactive learning, local adaptation, and measurement—so “people heard the message” becomes “people adopted safer practices.”

What EORE XR enables:

  • Audience segmentation (who is at risk, when, why)

  • Context-driven messaging (risk patterns, coping mechanisms, constraints)

  • Skill rehearsal through guided scenarios (decision points, consequences, feedback loops)

  • Facilitator-led delivery that supports consistent quality at scale

VR Risk Education Application

INTELLIGENT INSTRUCTIONAL DESIGN

Moving beyond awareness

Traditional EORE often defaults to information transfer: posters, lectures, and one-time sessions that maximize coverage but underperform on real behaviour outcomes. We replace passive delivery with learning that is designed to change decisions under pressure—while respecting the socioeconomic and cultural realities that drive risk-taking.

Request a consultation ➜
EODynamics Risk Education Application

RISK EDUCATION STANDARDS COMPLIANCE

Train to Outcomes, Not to Attendance

Your programme should be defensible to donors, authorities, and communities—mapped to standards and evaluated on outcomes. We align the curriculum to IMAS EORE requirements and build a monitoring approach consistent with sector commitments to measure behavior change and adapt programming to context.

  • Safeguarding-sensitive delivery options

  • Localization workflows (language, cultural adaptation, hazard profiles)

  • Disaggregation by gender/age (and disability where applicable)

  • Documentation for QA and partner reporting

Download One Pager Here!

Let EODynamics Handle Your Complex Training Operations

Focus on mission readiness—enhance your EOD training with our advanced Augmented Reality (AR) solutions.

Smartphone displaying an augmented reality view of a landmine and a red and white warning sign among forest floor debris.
Smartphone screen displaying details and image of a TM-62P3 anti-tank landmine.
The word 'EO-DYNAM' in large outline text.