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EODynamics FAQ
AR/VR Training, EORE Behavior Change, EHART Systems, and A3RO Kits
EODynamics and What We Do
1) What is EODynamics?
EODynamics builds AR/VR training and technology solutions for Explosive Ordnance Disposal (EOD) and Humanitarian Mine Action, including immersive training systems, deployable kits, 3D ordnance content, and curriculum development services for measurable outcomes.
2) What problems do EODynamics products solve?
We help organizations reduce training cost and variability, improve readiness, standardize instruction across locations, and deliver risk education that is designed for behavior change—not just awareness.
3) Which EODynamics products and services are available?
EODynamics provides:
EHART System (XR training platform for EOD and mine action training)
EORE XR (AR/VR Explosive Ordnance Risk Education app + curriculum-building consultancy)
A3RO Kits (deployable XR kits designed for rapid training delivery and scale)
Content services: 3D ordnance libraries, scenario design, localization, facilitator enablement, and MR&E support
4) Who typically buys EODynamics solutions?
National mine action authorities, UN agencies, NGOs, military and police EOD units, training schools, donor-funded programmed, and implementing partners that require scalable training and measurable outcomes.
EHART System (XR Training)
5) What is the EHART system?
EHART is EODynamics’ XR training system designed to support repeatable, high-quality training for EOD and mine action use cases. EHART emphasizes modular content, operational realism, and scalable deployment.
6) What does an EHART deployment typically include?
A typical deployment includes the EHART application/content package and the required XR hardware configuration (based on your operating environment), plus onboarding and optional facilitator enablement.
7) What training use cases does EHART support?
Common use cases include: EOD foundational training support, refresher training, scenario rehearsal, recognition and procedure training, and standardized learning experiences across dispersed teams.
8) Can EHART be customized for our SOPs and doctrine?
Yes. We can align training flows and assessments to your SOPs, training objectives, and operational constraints, including localization and documentation for QA.
9) Does EHART replace instructors?
No. EHART is designed to increase instructor leverage and consistency, enabling better practice and standardization. Instructors remain essential for supervision, coaching, and contextualization.
10) Can EHART support evaluation and progression?
Yes. EHART can support skills checks, scenario performance tracking, and structured debrief workflows—depending on the scope and the measurement approach selected.
A3RO Kits (Deployable XR Kits)
11) What are A3RO kits?
A3RO kits are deployable 3D printed and AR-enabled training kits that package EODynamics content with a field-ready deployment approach—designed to help teams start training quickly, scale across locations, and maintain consistency.
12) Why would we choose A3RO kits instead of a bespoke build?
A3RO kits are often selected when you need:
Faster deployment and standardized delivery
A repeatable kit configuration for multiple sites
A simpler logistics and training pipeline
IMAS compliant fuze functioning lessons
13) Are A3RO kits customizable?
Yes. A3RO kits can be adapted by audience, hazard profile, language, and training intent (e.g., refresher, onboarding, scenario rehearsal), depending on the engagement scope.
14) Can A3RO kits be used in low-connectivity environments?
Yes. A3RO deployments can be scoped to support offline-first use cases where connectivity is limited.
EORE XR (AR/VR Risk Education + Curriculum Consultancy)
15) What is EORE XR?
EORE XR is an Explosive Ordnance Risk Education application delivered through AR and VR that is designed to help at-risk populations adopt safer behaviors around landmines, UXO, and ERW. It is delivered alongside a structured curriculum-building process and implementation consultancy.
16) What does “EORE app development” include with EODynamics?
EORE XR engagements typically include:
Behavior-change curriculum design (target behaviors → objectives → modules)
AR/VR learning modules and scenario decision trees
Localization (language, culture, hazard patterns, literacy considerations)
Facilitator guides and train-the-trainer materials
Outcomes-focused monitoring and iteration plan
17) Why do many traditional EORE sessions underperform?
Traditional EORE often over-indexes on one-way awareness messaging, generic content, weak reinforcement, and limited measurement of real behavior outcomes. EORE XR is built to shift delivery toward practice, decision-making, and reinforcement.
18) How does AR and VR improve EORE outcomes?
XR enables repeatable scenario practice and guided decision points with immediate feedback. VR supports safe rehearsal of “what would you do?” situations; AR supports contextual recognition and prompts—improving retention and real-world transfer. This technology also enables measurable metrics through eye tracking, interaction logging, and curriculum based around Blooms Taxonomy.
19) Do you build the curriculum, or only the application?
We do both. For EORE XR, the curriculum and learning objectives are the foundation. We build the application to the curriculum, not the other way around.
20) What frameworks do you use to build behavior-change curriculum?
We use structured instructional design methods to create measurable objectives (commonly Bloom’s-style objectives) and apply behavior-change logic (capability/opportunity/motivation barriers, social norms, incentives, and context constraints).
21) How do you “walk clients through” building behavior-changing curriculum?
We use a clear six-step implementation method:
Define target behaviors
Diagnose drivers and constraints
Write measurable learning objectives using Blooms Taxonomy
Build AR/VR and physical learning experiences
Enable facilitators and scale delivery
Measure outcomes, iterate, prove impact
22) Can EORE XR be used for children and schools?
Yes. We can design age-appropriate modules with safeguarding-sensitive facilitation plans and classroom-ready reinforcement options.
23) Can EORE XR be designed for adult risk groups (farmers, scrap collectors, returnees, IDPs)?
Yes. Adult-focused EORE typically requires different drivers and scenarios than child-focused programming. We tailor modules to real activities, decision pressures, and constraints.
24) Is EORE XR aligned to mine action standards and EORE expectations?
Yes. Our approach supports IMAS-aligned EORE programming through measurable objectives, audience targeting, structured delivery documentation, and outcome-oriented monitoring.
Implementation, Localization, and Operations
25) How long does it take to deploy EORE XR solutions?
Typical pilot scopes are delivered in phases (discovery → build → pilot → iteration). Timelines depend on number of modules, languages, review cycles, and operating constraints.
26) What do you need from the client to start?
Typically: intended audience segments, operating areas, known hazard types and risk patterns, languages and literacy constraints, local partner access for testing, and any donor reporting requirements.
27) Can you localize content for multiple countries and languages?
Yes. Localization can include translation, cultural adaptation, scenario realism, literacy-appropriate UI, and facilitator materials tailored for local delivery.
28) Do your solutions work offline?
They can be scoped for offline-first use cases. Offline requirements should be defined early to ensure the right deployment architecture, update pathway, and data-handling procedures.
29) Do you provide facilitator guides and train-the-trainer support?
Yes. We provide facilitator guides, session plans, ToT packages, and delivery coaching to maintain consistent quality across teams and turnover.
30) Can you integrate with existing training programmed and approved messaging?
Yes. We can map existing content into a measurable curriculum, identify gaps (objectives, scenarios, reinforcement, measurement), and convert approved messages into interactive AR/VR learning modules.
Monitoring, Evidence, and Reporting
31) How do you measure impact beyond attendance?
We prioritize outcomes: scenario performance, retention after reinforcement, and context-appropriate behavior indicators (where feasible), with an iteration plan to improve effectiveness over time using advanced AR/VR sensors and objective based learning.
32) Can the outputs support donor reporting and QA?
Yes. We provide documentation that connects objectives → modules → indicators, supporting QA, lessons learned, and reporting requirements.
Procurement, Pricing, and Support
34) Can we purchase a pilot first, then scale?
Yes. Many clients start with a pilot deployment, validate fit and outcomes, then scale with localization and additional product purchase.
35) What ongoing support is available?
Support can include updates, content expansion, localization refresh, facilitator refresh training, and M&E support—depending on the service package.